Introductory marketing textbooks emphasize the need for firms to segment their potential customers in an effort to develop a ma
Extremely Frequent Behavior in Consumer Research: Theory and Empirical Evidence for Chronic Casino Gambling
Ralph Perfetto, University of Rhode Island
Send correspondence to Ralph Perfetto, University of Rhode Island, Ballentine Hall,
Suite 216, Kingston, RI, 02881 (Email: ). Arch G. Woodside, Boston
College, Carroll School of Management, Department of Marketing, 140 Commonwealth Avenue,
ABSTRACT
The present study informs understanding of customer segmentation strategies by
extending Twedt’s heavy-half propositions to include a segment of users that represent less than
two percent of all households – consumers demonstrating extremely frequent behavior (EFB).
Extremely frequent behavior (EFB) theory provides testable propositions relating to the
observation that few (2%) consumers in many product and service categories constitute more
than 25 percent of the frequency of product or service use. Using casino gambling as an example
for testing EFB theory, an analysis of national survey data shows that extremely frequent casino
gamblers do exist and that less than 2 percent of all casino gamblers are responsible for nearly 25
percent of all casino gambling usage. Approximately 14 percent of extremely frequent casino
users have very low-household income, suggesting somewhat paradoxical consumption patterns
(where do very low-income users find the money to gamble so frequently?). Understanding the
differences light, heavy, and extreme users and non-users can help marketers and policymakers
identify and exploit “blue ocean” opportunities (Kim and Mauborgne, 2005), for example,
creating effective strategies to convert extreme users into nonusers or nonusers into new users.
Keywords: segmentation, consumer, retailing, consumption
Extremely Frequent Behavior in Consumer Research: Theory and Empirical Evidence for Chronic Casino Gambling INTRODUCTION
Lotte, South Korean’s biggest department-store chain, opened a huge department
store in the Wangfujing shopping district in Beijing in July 2008. The wealthiest
customers will be granted special parking spots and will be guided around the
store by personal attendants. (Appealing to the very rich works well for Lotte at
home: its richest 1% of customers accounted for 17% of its $5.8 billion in sales
Marketing executives often use consumer demographics, psychographics, and behavioral
characteristics for crafting market segmentation strategies. Common demographic segmentation
categories include age, income, ethnicity, family life cycle, and gender. Income is particularly
attractive as a segmentation basis because income helps define consumers buying power. As
such, extremely frequent users are segmentable further into those with low, moderate, and high-
income levels. When a product category’s users include both high-income and low-income users,
their demographic profiles are unique, and their consumption profiles across many product
With copious amounts of information now available through internet purchasing and
customer loyalty programs, volume segmentation has become an increasingly useful
segmentation strategy. Volume segmentation assigns people into groups via usage categories—
non-users, light users, and heavy users (Twedt, 1964). According to Twedt, the heavy users
represent the top 50 percent of the users in a product category after ordering users by their
amount of product consumption. Thus, if 40 percent of the adult U.S. population consumes beer
and 60 percent do not consume beer, a median split by beer consumption among the 40 percent
results in 50 of the users being identified as the light-half users and 50 percent of the heavy-half
users. The heavy-half users often account for nearly 90 percent of the total consumption for
many fast moving consumer goods (FMCGs) (Twedt, 1964). Twedt argues that firms should
consider these consumers to be most important (Twedt, 1964). Many segmentation studies
support Twedt’s heavy-half propositions, although the number of actual user categories varies a
bit (Goldsmith and Litvin, 1999; Spotts and Mahoney, 1991).
In addition to demographic and volume differences among customers, individuals often
reveal insights into their personalities, social status, self-identity, and profession through the
products they consume (Belk, 1988; Belk, Mayer, and Bahn, 1982; Holman, 1980, 1981; Levy,
1964; Lowery, Englis, Shavitt, & Solomon, 2001; Shavitt & Nelson, 2000). Solomon (1988)
argues that most psychological treatments of product symbolism focus on the individual product
category level and that “social behavior is often accompanied by the joint consumption of many
disparate products and services that, when taken together, appear to define a social role.
Products are not consumed in a vacuum, but instead often play an integral part in consumers’
social lives” (Solomon, 1988, p. 244). Clusters of disparate products and services make up
what Solomon and Assael (1987) refer to as “consumption constellations.”
The present study informs understanding of customer segmentation strategies by
extending Twedt’s heavy-half propositions to include a segment of product or service users that
represents 1 to 2 percent of all potential customers – the small number of customers
demonstrating extremely frequent behavior (EFB). Extremely frequent behavior (EFB) theory in
consumer research builds and extends on prior work (Cook and Mindak, 1984; Twedt 1964) to
provide testable propositions relating to the observation that very few (2%) customers in most
product and service categories constitute 20+ percent of the usage frequency of the product or
service. More generally, the present report contributes to customer portfolio analysis literature
(Woodside and Soni, 1991; Woodside and Trappey, 1996) in identifying and examining the
antecedents of customers segmented by usage levels and categories of products consumed.
This article uses casino gambling behavior in an application of the extremely frequent
behavior theory. Most chronic casino gambling (defined here as gambling most-to-all weeks
annually) likely represents one example of compulsive buying. Compulsions are "repetitive and
seemingly purposeful behaviors that are performed according to certain rules or in a stereotyped
fashion" (American Psychiatric Association 1985, p. 234). “Results indicate people who buy
compulsively are more likely to demonstrate compulsivity [n = 380 from a mail survey of
compulsive buyers living in California] as a personality trait, have lower self-esteem, and are
more prone to fantasy than more normal consumers [n = 250 from a mail survey of adults living
in 3 Illinois cities]. Their [compulsive buyers’] primary motivation appears to be the
psychological benefits derived from the buying process itself rather than from the possession of
purchase objects. The consequences of compulsive buying include extreme levels of debt,
anxiety and frustration, the subjective sense of loss of control, and domestic dissension”
“Pathological gambling research, and chronic casino gambling research in particular, is
still in very early stages of development….Pathological gambling (PG) is a major psychiatric
disorder and public health issue that is just beginning to receive public and scientific attention.
For many individuals who gamble, the activity is an occasional form of entertainment that does
not negatively influence their lives, but PG is different. The American Psychiatric Association’s
Diagnostic and Statistical Manual of Mental Disorders, third edition (DSM-111) first recognized
PG as a psychiatric disorder in 1980. PG has been categorized as an impulse-control disorder not
elsewhere classified since that time (Hollander, Buchalter, and DeCaria 2000, p. 629).
The general population’s estimated rate of gambling [all types] is more than 80%.
Epidemiologic surveys distinguish between PG and problem gambling. Problem
gambling refers to all individuals with gambling-related problems, including
mildly affected individuals who do not meet clinical diagnostic criteria for PG as
defined by the DSM-IV. The prevalence of PG is estimated to be 1% to 3% of the
population, and the male-to-female ratio traditionally has been reported as 2: 1.
In adolescent populations, the prevalence of PG has been reported to be as high as
Three points worth emphasizing include the following propositions. First, not all
extremely frequent casino gamblers are necessarily PG individuals even though they are
classifiable as chronic (persistent, inveterate, unremitting) casino gamblers. Yet, chronic casino
gambling versus casual-to-no casino gambling is likely to associate positively to PG diagnosis.
Second, the available research on the psychology of gambling and profiles of casino gambling
and gamblers offer unclear and shallow profiles of such behavior and individuals (Hope and
Havir 2002; Kusyszyn, 1984). Third, representative national samples of households may be
useful in particular for identifying individuals with compulsive behaviors such as chronic casino
gamblers versus occasional and non casino gamblers.
The present report builds from these three points to provide in-depth profiles of three
distinct types of chronic casino gamblers and compares these types to each other and with
occasional and non casino gamblers. Rather than using a variable-oriented approach, the
approach presented in this paper is based on property-space methods (Barton 1955, Lasarsfeld
1965) and explanatory typological literature (George and Bennet 2005, Elman 2005). Property-
spaces and explanatory typologies allows for a case-based analysis of survey data while
capturing interaction effects in an simplier manner than large-n regression techniques (Bennett
and Elman 2006). Furthermore, conjuntural conditions, whereby the same outcome may exist
for differing typologies, may be identified.
Extending the Heavy Half Proposition – Extremely Frequent Behavior (EFB)
Dik Twedt (1964) encourages the process of volume segmentation; Loudon and Della Bitta
Volume segmentation attempts to identify frequent users of a product category or
brand. Marketers often refer to the “20-80” thesis. That is, that 20 percent of the
market accounts for 80 percent of sales of their product. Although the exact
proportion may vary and the rule may not universally apply, it does indicate the
importance of a firm’s product or service.
Marketing researchers historically identify consumers dichotomously as either users or
non-users (Twedt 1964). Tests of marketing manipulations seldom focus on nonusers and such
tests often assume all users are equally important (Twedt, 1964). Some marketers weight light
users the same in importance as high-volume users. Twedt gives the following example to
emphasize the point of considering alternative customer importance weighting methods:
A household that consumes two six-packs of soft drinks in a given month would be
weighted twice as heavily as a household that consumers only one six-pack. And if
another household were to consume 30 six-packs during the same time period, then to the
manufacturer the opinions of that household should be 30 times as important as those
represented by the household that buys only one package. (Twedt, 1964, p. 71)
According to Twedt, high-volume consumers are more valuable than low-volume
consumers. In one experiment, Twedt studies a sample of Chicago households and finds that
42 percent did not purchase lemon-lime beverages (0% of the volume purchased). The
remaining 58 percent of the sample (those households that did purchase lemon-lime beverages)
were ordered into two sub-groups, based on a median split of purchasing volume. Twedt calls
these the “light using-half” and the “heavy-using half” and notes that “one heavy-half household
is equal in purchase volume to nine households in the light-half” (Twedt, 1964). Extending this
analysis to other products, Twedt informs that in all product categories (except toilet paper), the
top 50 percent of the consumers (users of a product category) account for most of the
consumption. Twedt concludes his findings by suggesting that “what can be said is that the
heavy-using household buys more, buys more often, and buys more different brands” (Twedt,
1964, p. 71 ). Heavy users are an attractive segment for many firms, since they are a relatively
small group that accounts for a very large volume (Goldman & Litvin, 1999; Goldsmith, 2000;
Goldsmith & d’Hauteville, 1998; Woodside, Cook, & Mindak, 1987).
Some researchers characterize the heavy user in product categories such as fashionable
clothing (Goldsmith, 2000), wine consumption (Goldsmith & d’Hauteville, 1998), casino
gambling (Moufakkir, Singh, Moufakkir-van der Woud, & Holecek, 2004) and travel (Spotts &
Mahoney, 1991; Woodside et al., 1987). Twedt (1964) separates users into three usage
categories – non-users, light-users, and heavy-users. Other researchers have arbitrarily chosen to
use a different number of categories. Goldsmith and Litvin (1999) segment users into only two
segments; light users and heavy users. Spotts and Mahoney (1991) report that most users fall in
the middle of the frequency distribution of the usage variable and, as such, chose to segment
users into three user groups; light users, medium users, and heavy users. Spotts and Mahoney
(1991) argue that the researcher must select user categories in a manner that best allows the
characteristics of the market segments to be uniquely distinguishable from one another.
Extremely Frequent Behavior Theory
Extremely frequent behavior (EFB) theory in consumer research extends from
typological theory and Twedt’s ‘heavy-half’ proposition (Cook & Mindak 1984; Twedt 1964) to
provide testable propositions relating to the observation that very few (2%) customers for many
product and service categories constitute more than 25 percent of the frequency of product or
service use. Typological theory provides propositions on possible groups related to what
Lazarsfeld (1965) refers to as “property-space” (see also Barton 1955). This approach “allows
researchers to translate a multi-dimensional attribute space into a handful of types” (Ragin 2000,
pp. 66) and helps illuminate ways in which the same outcome can arise from different
conjunctive paths. Furthermore, property-space analysis can help identify the existence of
extreme cases as well as paradoxical relationships that might exist.
Property-space analysis starts with identification of conjunctive variables that are likely
related to the frequency of a given behavior. In the case of extreme casino gambling, income is
particularly attractive variable because it helps define consumers buying power. Figure 1 shows
the property-space contingency table and identifies seven unique types of households by
Extremely frequent behavior (EFB) theory includes the proposition that (P1) for FMCGs
and comparable services a very small share of potential customers constitute more than one-fifth
of the total frequency of use. In casino gambling, for example, EFB users may gamble in a
casino at least once or more per week. The wealthiest (or high income) EFB users are often
sought after by casino owners, since their consumption habits associate with extraordinarily high
spending on gaming activities (Moufakkir et al., 2004). This segment of casino gamblers is so
important to revenues that casino owners fittingly refer to these consumers “whales” since their
wealth affords them an appetite for consumption that is so much larger than any other consumer
As Figure 1 demonstrates, not all EFB casino visitors have high income. Rather,
extremely frequent consumers vary greatly by demographic make-up and include not only high-
income users but also very low-income users as well. Much like the whales, these low-income
EFB casino users gamble just as often, but with much smaller pocketbooks. If the high-income
extremely frequent casino gamblers are considered whales, then perhaps very low-income casino
gamblers are more like “jumbo shrimp” since they represent high volume users within the group
of very small income levels. Those extremely frequent gamblers with low to moderate-income
fall some where in between – “big fish” that have more buying power than the jumbo shrimp,
Whales likely can afford to gamble in casinos, but how do the jumbo shrimp afford to
gamble at the same frequency? When both low-income and high-income EFB users exist in the
same product category, paradoxical consumption patterns for one or more EFB user segments
may exist. More formally, P2: EFB users include a seemingly paradoxical sub-segment of
extremely low-income consumers, for example, customers who visit gambling casinos weekly
with extremely low incomes (jumbo shrimp).
Non-users are an important segment of consumers and are often overlooked by
marketers. Typically, marketers test advertising copy with users, not the non-users. As Twedt
Ordinarily, marketing researchers screen respondents for product usage before
proceeding with questions about attitudes, opinions, or behaviors. Thus, a non-
smoker would rarely be included in a test of cigarette advertising copy, nor would
a woman who never bakes cakes be asked to state her flavor preference for a cake
Given the potential importance of nonusers in crafting what Kim and Mauborgne (2005)
refer to as, “blue ocean strategies”, the total number of households represents the base in EFB
theory - not the total number of users. The aim of a blue ocean strategy is not to outperform the
competition by constantly fighting bloody battles over current product and brand user bases (i.e.,
“red ocean strategies”). Rather, a blue ocean strategy makes a firm’s competitors irrelevant by
going after the non-users and converting them with special offers and “lighter versions” of
product offerings (i.e., product designs offering a few exceptional benefits usually at a very low
price point). In essence, blue ocean strategy creates a whole new market space (Kim and
Mauborgne, 2005). Understanding the differences between users and non-users can help firms
identify and exploit blue ocean opportunities.
P3: Non-users with moderate income represent the single largest segment in numbers of
customers (or households)—this segment provides a nonequivalent comparison group (see Cook
and Campbell, 1979) for examining the unique profiles of EFG groups.
With such different demographic profiles, high-income and low-income extremely
frequent customers are likely to see the world very differently not only from each other, but also
from high-income product non-users, low-income product non-users, as well as everyone else.
P4: EFB users sub-segmented by income (extremely low versus low-to-moderate versus high)
differ from (a) each other, (b) as well as from other potential customer segments in their
demographic profiles (i.e., unique conjunctive streams made up of gender, race, household size,
Consumption Constellation of EFB Users
Prior studies show that demographic variables alone are, in general, poor predictors of
consumer behavior and are less than optimal for segmentation strategies (see Halley, 1968;
Frank, 1967; Frank, Massy, & Harper, 1967). In an attempt to better understand consumer
behavior and decision making, market researchers often include behavioral and psychometric
variables that help to group consumers based on values, personalities, AIOs, and consumption
Levy (1959) informs that products are consumed not only for functional reasons but also
for their symbolic meanings. “A consumer’s personality can be seen as the peculiar total of the
products he consumes” (Levy, 1964, p. 149). Consumers often divulge their individual
personalities, social status, gender, self-identity and profession through the products they
consume (Belk, 1988; Belk, Mayer & Bahn, 1982; Levy, 1964; Lowery et al., 2001; Holman,
1980, 1981; Shavitt & Nelson, 2000). Heavy versus light use of complementary products and
services are captured in what Solomon and Assael (1987) refer to consumption constellations -
“clusters of complementary products, specific brands, and/or consumption activities” (p.235) - to
define and communicate social roles. For example, the consumption constellation of the social
group called “Yuppies” may include products such as a Rolex watch, Gucci loafers, and a
Burberry trenchcoat (Solomon, 1988). Essentually, a consumption constellation constitutes a
set of products and services which seem to “go together” with a particular stereotypical lifestyle
category (Englis and Solomon, 1995; Lowery et al., 2001;).
While past research on consumption constellations informs our understanding of lifestyle
categories, reference groups and the way in which consumers cognitively categorize objects
(Englis and Solomon, 1995), marketers often focus attention on product comparisons within a
product category (Sujan and Bettman 1989; Ward and Loken 1986), such as comparing three
brands of cars or three brands of cameras. Lowery et al. (2001) notes that academic researchers
mostly ignore joint product interdependencies, instead choosing to focus on single-brand choice
models. Advertisers and psychographic researchers, on the other hand, have been fully aware of
cross-category relationships and often report product interaction effects in their studies (Lowery
et al., 2001). Consumer “behavior is often accompanied by the joint consumption of many
disparate products and services that, when taken together; appear to define a social role.
Products are not consumed in a vacuum, but instead often play an integral part in consumers’
social lives.” (Solomon, 1988, p. 244). For example, one study reports that heavy consumers of
Kentucky Fried Chicken also consume large amounts of other products such as eye makeup, nail
polish, soft drinks, gum and TV dinners (Tigert, Lathrope, and Bleeg, 1971).
Consumption constellations help marketers to position their products into desirable
lifestyle categories - “constructed on the basis of the purchase behaviors and, to a lesser extent,
on psychographic information such as opinions, attitides, and personality” (Englis et al., 1995, p.
15). It follows that EFB users differ not only in demographic makeup, but also in their
More formally, consider the following propositions. P5: EFB users sub-segmented by
income differ substantially from (a) each other, (b) as well as other potential customer segments
in their consumption constellation (Solomon, 2006) profiles—each segment EFB sub-segment
has unique aspects of nonuse, use, and extreme use of other products and services. P6: EFB
users sub-segmented by income differ substantially from (a) each other, (b) as well as other
potential customer segments in their psychographic profiles (e.g., they differ dramatically views
toward government, children, religion, gun use, abortions, and/or other attitudes and beliefs.
Mass media, in the form of newspapers, magazines, television and the Internet, plays an
important and influential role in the socialization of consumers by positioning products as
symbols of cultural lifestyles and connecting these symbols with reference groups (Bearden and
Etzel 1982; Cocanougher and Bruce 1971; Englis and Solomon, 1995; Stafford 1966). Differing
frequencies of media consumption by EFB users likely lead to differing consumption patterns.
P7: EFB users sub-segmented by income differ substantially from (a) each other, (b) as well as
other potential customer segments in their media use behavior; such as the frequency of reading
newspapers and magazines, watching daytime and evening television, and listening to country,
rock, classical, or other radio stations.
The data analyzed in this study came from the annual DDB Needham Life Style Survey. Similar
versions of the questionnaire were administered annually during 1975 to 1999, consisting of 300-
400 questions that address respondents’ demographic profile, perceived personality traits,
shopping habits, political beliefs, media habits (e.g., newspapers, TV, radio), religious beliefs,
international affairs and overall satisfaction with life. The data set contains approximately 3000
respondents per year and over 87,000 respondents in total. Data for years more recent than 1999
has not been released publicly by DDB Needham.
Although the DDB Needham lifestyle survey data are rich, some survey questions
changed over the 25-year period of administration. The present study analyzes a subset of the
survey data for years 1993 to 1998. These years are chosen because survey responses were
available for demographic variables such as income, race, education level, household size,
gender, and casino gambling during these years. The age variable is segmented into five groups
consisting of: less than 35, 35 to 44, 44-54, 55-64, and those 65 and older. Table 1 shows
additional demographic variables recoded into meaningful groups.
DDB survey data includes a question on the frequency of gambling in a casino over the
past 12 months. Respondents were asked to indicate the number of times they gambled in a
casino during the past year (none, 1-4 times, 5-8 times, 9-11 times, 12-24 times, 25-51 times,
52+ times). The seven response levels were transformed into values at the midpoints with the
value of 60 used for the highest level. The values used include 0, 2.5, 6.5, 10, 18, 38, and 60.
The use of alternative values of the highest level (52 and 56) does not substantively change the
findings. Attitudes, interests, and opinions were measured on a 6-point scale (definitely disagree,
generally disagree, moderately disagree, moderately agree, generally agree, and definitely agree).
This study employs a quasi-experimental design using a non-equivalent group design. In
the nonequivalent group design (NEGD) (Cook and Campbell, 1979; Reichardt, 1979), persons
or intact groups (e.g., non-gamblers, very-low income gamblers,) are arbitrarily assigned to
either the program or comparison condition. Non-gamblers with low to moderately high income
level represents the largest group (n = 9,225). This group serves as the basis for the comparison
group. Comparing the mean of the EFB users to low to moderate-income non-users (the largest
consumer segment) helps effectively discriminate between patterns of group behavior.
Following the suggestions of Armstrong and Andress, 1970) and Bass, Tigert, and
Lonsdale (1968), the present study also uses tree analysis and cross-classification analysis with
variable stacking. Armstrong & Andress (1970, p. 491) suggest that tree-analysis is superior to
regression analysis “in situations where there are large sample sizes and are subject to
interaction, non-linearties or causal priorities”. Bass, Tigert, and Lonsdale (1968) show that a
cross-classification analysis is more useful than regression analysis when user segmentation
variables include socioeconomic characteristics.
FINDINGS
A total of 20,658 survey responders were analyzed for the period during 1993 to 1998. Table 2
shows a frequency distribution of casino gambling behaviors indicated by responders. The
largest share of households is the non-gambler group, representing 66 percent (13,756) of all
respondents. When income level is factored in, the largest user segment is the low to moderate-
income non-gambler group (n = 9,225), representing 67 percent of all non-gamblers and nearly
45 percent of all respondents (see Table 3). For all income levels, moderate gamblers account for
32.2 percent (6,658) of all respondents. The study includes a total of 244 extremely frequent
casino gamblers — 35 (14%) have very low income, 183 (75%) have low to moderate income,
and 26 (11%) indicate high-income levels.
Approximately 33% of DDB households gambled in a casino at least one time during the
prior 12 months and took an average 6.2 trips per year. These findings are consistent with AGA
findings that suggest 26% of U.S. households gambled in a casino and made 161 million trips to
casinos in 1999; an average of 5.6 trips annually (AGA 1999). Although actual household
spending data are not included in the DDB survey, the AGA report estimates that U.S.
households spent approximately $20 billion at commercial casinos in 1998; slightly less than
spending for basic cable ($23B) and slightly more than spending for coffee ($18B) and home
video rentals and sales ($15B) (AGA 1999). This implies that U.S. households spent
approximately $124 per visit ($20B divided by 161 million visits), or nearly $700 to $750 per
The following limitation is worth considering when examining the findings. The results
of this study may be limited by the lack of diversity in the survey data. For the years 1993 to
1998, nearly 82 percent of the households responding to the survey are white/Caucasian. This
fact may influence the findings with respect to the demographic profile of extremely frequent
users. Future studies should attempt to replicate these findings with a more diverse sample of
Support for P1: Extreme Frequent Gamblers Exist
Consistent with proposition 1, extremely frequent gamblers (those that gamble in casinos
25 or more times annually) do exist and represent less than 2 percent (244) of all casino
gamblers. Yet, their casino use accounts for 27 percent of all casino gambling visits (see Table
4). Table 3 shows the percent share of casino gambling relating with each gambling group.
High-income extremely frequent casino gamblers account for the highest ratio of share-
of-gambling to share–of-people. High-income extremely frequent gamblers account for the
highest casino usage of all casino user groups. In general, the ratio of the share of extremely
frequent casino gamblers (all income levels) to the share of people is 10 times greater than
moderate gamblers. Although extremely frequent gamblers (all income levels) account for less
than 2 percent of the overall households, they visit casinos approximately 10 times more often
Support for P2 and P3
A cross tabulation of casino gambling frequency and income level reveals that extremely
frequent casino gamblers includes very low, low to moderate, and high income households (see
Table 4). Consistent with proposition 2, some very low-income households demonstrate
extremely frequent behavior. Of the 244 extremely frequent casino gamblers, 35 (14%) are from
very low-income households. Non-gamblers with low to moderate-income levels represent the
largest segment of households. Consistent with proposition 3, 9,225 (67%) households with low-
to-moderately high income indicate that they do not gamble in casinos at all. This group serves
here as the nonequivalent comparison group (see Cook and Campbell, 1979; Kusyszn, 1984;
Demographic Tree Analysis: Support for P4
To further explore the demographic differences among very low, low-to-moderate, and
very high income extremely frequent gamblers, the study includes a tree analysis using five
demographic variables including gender, race, household size, education level, and age. Figures
2 and 3 show demographic profiles of two extremely frequent casino gamblers groups. In
support of proposition 4, extremely frequent casino gamblers differ significantly in their
demographic profiles based on gender, age, race, education, household size and age. Extremely
frequent casino gamblers with very low-income (Figure 2) are predominantly white, females,
with a high school education or less. One third of all low-income extremely frequent gamblers
are over the age of 65, while nearly another third (28%) are less than 35 years old.
Overall, household size for very low income and extremely frequently casino visiting
females is small, typically less than two people. However, non-white females tend to have larger
households (3+) than white females. Non-white females account for 23 percent of all females
reporting. Although the largest female age group is 65 and older, it represents only 33 percent of
the total female group (extremely low income casino gamblers). Men are also predominantly
white, with a much smaller percentage of non-whites (11%) than the female group. Unlike the
female group, white males tend to have more education, with nearly 63 percent reporting more
Extremely frequent casino gamblers with extremely high-income (Figure 3) are
predominantly white, male, with college experience. Unlike the very low-income group, only 11
percent of the high-income extremely frequent gamblers are over the age of 65 and only 13
percent are under the age of 35. Most of the high-income extremely frequent gamblers are
between 35 and 55 years old (60%). High-income extremely frequent casino visiting white males
also differ from their very low-income counterparts in household size. Females represent a small
percentage of high-income extremely frequent casino gamblers (27%). Most report ages
between 35 and 64 years of age (75%). The number of high-income extremely frequent casino
gamblers over the age of 64 is very small (less than 12%). Large households (3+) represent a
higher percentage of the high-income group (57%) than their low-income counterparts (35%).
Finally, no non-white females are found in the group of high-income extremely frequent casino
Those individuals reporting low to moderate-income levels represent the largest group of
extremely frequent casino gamblers (see Table 3). Females represent only slightly more than
males (53% females, 47% males). More than 60 percent report having more than a high school
education and more than half are less than 45 years of age. Non-whites represent about 17% of
this group, which is slightly more than the high-income group, but less than the low-income
group. More than half of this group have households larger than 3.
Consumption Constellations: Support for P5 and P6
Figures 4 and 5 shows consumption constellations for the seven groups. Consistent with
propositions 5, extremely frequent casino gamblers (EFCGs) differ in their consumption
activities, interests, and opinions not only from each other but also from the non-gamblers (see
Figure 4). Note that very low-income non-gamblers attend church nearly twice as often as low
income EFCGs (extremely frequent gamblers). Similarly, high income EFCGs cook outdoors
and go out for breakfast nearly two to four times more often than non-gamblers.
Figure 5 show attitudes, opinions and interests of EFCGs and other groups. In support of
proposition 6, EFCGs agree more favorably with the attitude that a drink or two at the end of the
day is a great way to relax, as compared with other non-EFG groups. Unlike the other groups,
low income non-gamblers are less likely to favor legalized abortion. Low income EFCGs enjoy
parties, games, shows and anything for fun more than all other groups. This group also feels
more strongly that guns should be in every home, as compared with all other groups.
Media Usage: Support for P7
In support of proposition 7, EFCGs also differ in their media usage (Figure 6). Seventy
three percent of high income EFCGs report reading most or all of the business section of the
newspaper; an amount ten percent greater than high income non-gamblers (62.4%). Fifty three
percent of high income EFCGs report that television is their primary source for entertainment, as
compared to only thirty nine percent of the high income non-gambling group. For the low-
income EFCGs, sixty percent report that TV is their primary source of entertainment (the highest
percentage of all groups) and twenty three percent report using the newspaper as their main
source of daily news (the lowest of all groups). These finding suggest that groups differ in their
media usage and would likely respond more favorably to targeted rather than mass media
CONCLUSIONS AND MARKETING STRATEGY IMPLICATIONS
Volume segmentation can be an effective tool to help firms focus their marketing efforts toward
customers that use their products or service the most. The present study falls in the category of a
rather delayed response to Twedt’s prediction that, “It seems most likely that volume of product
usage will eventually replace standardized demographic breaks in marketing survey research.”
(Twedt, 1964). While Twedt’s (1964) heavy-half proposition informs us that 50 percent of the
customers are responsible for most product usage, the theory of extremely frequent behavior
extends these findings to the heaviest users – the top 2 percent of the customers that are often
responsible for more than one-fifth of all product usage.
The present study uses survey data and property-space theory to explore the propositions
that extremely frequent behavior exists and that EFB users differ in their demographic makeup,
attitudes, interests and consumption constellations. Using casino gambling as an example, we
show that extremely frequent casino gamblers do exist and that less than 2 percent of all casino
gamblers are responsible for nearly 25 percent of all casino gambling usage. Tree analysis and
cross classification analysis (Armstrong & Andress, 1970; Bass, Tigert & Lonsdale, 1968) is
useful for showing that the EFB users differ significantly in their demographic configurations.
The segment of EFB users consist of very low, low-to-moderate, and high income users. These
demographic differences lead to paradoxical consumption patterns. For example, low-income
extremely frequent casino gamblers are not supposed to have money to afford this type of
behavior. Yet, very-low income extremely frequent casino gamblers not only visit casinos more
often, but also eat out in restaurants and take airplane trips for personal reasons more often than
other low-income non-gamblers. The following question left for future research: where do they
find the resources for this type of consumption?
Extremely frequent behavior theory also proposes that EFB users differ in their attitudes,
interests, and consumption constellations. Using a nonequivalent group design (see Cook and
Campbell, 1979; Kusyszn, 1984; Reichardt, 1979), the present study compares the means of the
EFB users to the low-to-moderately high income non-users (the largest segment of households),
which helps to effectively discriminate between patterns of alternative group behaviors. The
findings suggest that EFB users indeed differ from non-users in their consumption activities,
interests and opinions. Identifying such differences increases understanding of EFB users and
also the non-users of their products or services. Understanding the differences between users and
non-users can help firms identify and exploit blue ocean opportunities (see Kim and Mauborgne,
2005) and inform industry, government, and near government organizations’ efforts in designing
effective social reform programs that attempt to control anti-social and self-abusive behavior
(Campbell 1969; Palmgreen, Lorch, Donohew, Harrington, Dsilva, & Helm 1995)
Chronic casino gamblers vary in demographics, consumption constellations, and AIOs.
However, even though no one profile fits all chronic casino gamblers, a limited number of
profiles are identifiable and most chronic casino gamblers are classifiable meaningfully into one
of these profiles. Jumbo shrimp, big fish, and whales are category names that include different
chronic casino gamblers with unique demographic, AIO, and consumption constellation/media
usage patterns. Members of these three unique chronic casino categories will most likely differ
in their responses to specific pathological-gambling-control intervention programs. The
effectiveness (i.e., rate of success and specific impact metrics) of alternative treatment programs
for pathological casino gambling addictions will likely vary substantially across the substantially
different sub-segments of chronic casino gamblers.
The necessity of targeting treatment programs—government and near government
organizations’ “demarketing” programs aiming to enable extremely frequent users to reduce or
eliminate their consumption dependencies—to reach extreme users does receive a modest
amount of attention in the behavioral science literature (e.g., Palmgreen et al. 1995; Wolfgang
1988). For example, Wolfgang considers undergraduate college students responses to a
sensation seeking scale by gender and the students’ expectations of future participation in four
leisure activities that usually involve betting money. However, the present article is unique in
developing and applying an extremely frequent consumption theory; applying the theory
empirically using national survey data enriches understanding of subcategories of chronically
Such knowledge confirms the proposition that considering sub-segments of extremely
frequent casino gamblers is likely necessary—one demographic, lifestyle, and media-use profile
does not fit all extremely-frequent casino gamblers. Chronic casino gamblers are segmentable
meaningfully into a few unique sub-segments and thick demographic and lifestyle descriptions of
each segment are possible. Designing a few, unique, treatment programs to control/eliminate
chronic dependencies—with each program separately targeting one sub-segment of extremely
frequent casino gamblers—is likely to be a more effective strategy than designing one program
that targets all chronic casino gamblers. Creating and testing such multiple-treatment program
designs reflects Campbell’s (1969) wisdom and proposals for viewing reforms as experiments.
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Table 1. Demographic Variables Demographic Category 1 Category 2 Category 3 Household Size Education Table 2. Casino Gambling – Annual Frequency Gambling Cumulative Frequency Count Table 3. Share of People and Share of People and Share of Casino Gambling
Note. Confirming the core extremely frequent behavior proposition, 1.2% of the users represent 27.4% of all casino
gambling visits. A total of 70.9% of the population report never gambling is a casino each year.
Table 4. Cross Tabulation of Casino Gambling Groups by Income Level Income Groups* Casino Gambling Groups
* Low Income <$20,000/yr, Moderate Income $20,000 to $79,999/yr, High Income >= $80,000/yr
Property Space Configuration for “Extremely Frequent Casino Visitors”
(Percent distribution of U.S Households based on 1993-1998 BBD survey data, n=20658)
Demographic Tree Analysis for Low Income Extremely Frequent Gamblers (Jumbo Shrimp)
Very Low Income Extremely FrequentGamblers
Note. Key: H = high school or less education; C = some college to college graduate; P = postgraduate courses to postgraduate degree; <35, 35-44, 55-64, and 65+ = age categories. Numbers 1, 2, and 3+ represent household size. Total numbers of low income extremely frequent gamblers appear in boxes and represent 94% of all low income extremely frequent casino gamblers.
Demographic Tree Analysis for High Income Extremely Frequent Gamblers (Whales)
Note. Key: H = high school or less education; C = some college to college graduate; P = postgraduate courses to postgraduate degree; <35, 35-44, 55-64, and 65+ = age categories. Numbers 1, 2, and 3+ represent household size. Total numbers of low income extremely frequent gamblers appear in boxes and represent 94% of all low income extremely frequent casino gamblers.
Activities and Consumption Constellations for EFCGs and Other Groups
(Average frequency across groups statistically significant at p<.001.)
Average Frequency Behavior No Casino Visits Extreme Casino Visits
Attitudes, Opinions and Interests for EFCGs and Other Groups
Average agreement across groups statistically significant by analysis of variance
Agreement No Casino Visits Extreme Casino Visits
Average agreement across groups statistically significant by analysis of variance
TV is main source ofdaily news (phi= .122)
Agreeing
Read most or all of thebusiness section of the
TV is primary source ofentertainment (phi= .162)
No Casino Visits Extreme Casino Visits
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